“Millennium 3” is another short episode, clocking in at around 10 hours. The new characters aren’t particularly interesting either, with Salome being something of a passive doormat and Jack and James playing the roles of lovable scoundrels… that everyone else in the party hates because they inexplicably act like Beavis and Butthead. Both of these major plot points are devoid of originality, and seem like the type of thing a bored and harried dungeon master would come up with to serve as filler in a tabletop game for which they didn’t have adequate preparation time. The interesting plot developments revolving around Marine’s mother never go anywhere in “Millennium 3.” Indeed, the entire game seems to be just one big sidetrack, as Marine’s party must fend off an invasion of orcs (by committing orc genocide) and deal with a dragon threatening the Forbidden Zone. Marine, showing how kind and altruistic she and her new government can be, swears to help Jack and Salome overcome their curses, even if they won’t join her cause of overthrowing the corrupt government (which they, of course, do). The overall theme of “Millennium 3” seems to be overcoming transformative curses, as Jack has also found himself cursed with a slight case of lycanthropy (the titular ‘wolf’). Two minor NPCs, Jack and James, return as recruitable fighters, while the final recruitable character is Salome, a woman who is slowly transforming into a mermaid. The first is Marine’s kid sister, Merline, who automatically joins up at the start of the game. “Millennium 3” actually features four new party members. Of course, the three non-human characters are still available for use.
Hirado from “Millennium 1” also makes a temporary return (provided the player stumbles upon him), while Karine from the first episode is available as a permanent team member (provided the player stumbles upon her as well). Instead of ditching the previous-gathered party members, as was the fact in “Millennium 2,” Abu sticks around for the entire third episode, while Jezebel temporarily leaves before returning at the end. Of course, the fact that Marine’s party has exhaustively searched every town and village outside of the Forbidden Zone is another strong motivator. None of Mystrock’s superstitious and magic-fearing denizens dare set foot in this unsettled territory where witches and orcs supposedly lurk under every bush, thus Marines team should be able to search for fighters to join their cause unharassed.
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“Millennium 3” resumes directly from the end of “Millennium 2: Take Me Higher.” Our band of would-be revolutionaries lead by firecracker farmer’s daughter, Marine, and her less-than-enthusiastic cousin Benoit find themselves at loss for where to find more fighters to fill out their roster for the Trial By Combat that will allow the poor and downtrodden to wrest control of the government from the idle rich.Īfter being assaulted by a couple of Mystrock’s administrators in a cave, Marine decides to lead the team East, into the Forbidden Zone.
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The fact that these glitches have appeared in a series that has otherwise been rock solid (for an Indie game made in “RPG Maker”) is disconcerting, especially because this series has been available for several years and these faults have yet to be patched. The worst, though, is that Marine’s automatic counter attack ability from her Wild Goose class promotion doesn’t seem to work anymore. Another involves an entire series of sidequests that becomes inaccessible if the player does not trigger a specific in-game location before defeating the end boss. One involves a recruitable character randomly switching their equipped weapon for a different weapon after each battle. It is also noteworthy that, unlike episodes 1 and 2, “Millennium 3” has a couple of really annoying glitches. However, these are incredibly mundane and not particularly impressive. “Millennium 3” also features a few more dynamic cutscenes than previous episodes, mostly revolving around the final boss encounter. As the characters’ levels have risen, rendering monsters from the first to episodes powerless against the party, Aldorlea has begun the age-old tradition of pallet swapping for new monsters – that is, presenting an old monster sprite with a different color scheme as an entirely ‘new’ beast.
“Millenium 3’s” graphics and sound are largely identical to the first two entries. There is actually very little worth mentioning that is different from the first two episodes, so instead of rehashing the aspects that have remained the same, I will direct anyone who is interested in this series of games to read my reviews of “ Millennium: A New Hope” and “ Millennium 2: Take Me Higher” before proceeding. “Millennium 3: Cry Wolf” is the third part of Aldorlea’s episodic “RPG Maker” creation.